Latest Interactive Jobs

Interactive relaunches as games industry search firm focussed on hiring more women and minorities.

Interactive Selection is innovating with the times and reviewing its offering to the games and interactive entertainment industry to build on its strengths. Interactive will now concentrate developing as a modern day, technology lead, executive search specialist which partners closely with its clients on an exclusive or unique basis to find world class talent. It will continue to consult and advise to fill key roles in video, online and mobile games, esports, VR, AR, AI and robotics, but will now add a dedicated offering to clients who would like to source more qualified women and minorities.

David Smith, CEO of Interactive, commented, “The days of the global games recruiter are over. Whilst we were one of the first with global capability, placing job seekers all over the as early as in 1999, the rise of the regional games recruiter and advances in recruiting technology mean that the service is longer sustainable. Agencies succeed in a niche and global games recruitment, being able to fill any role, in any country, at discounted rates is now a chasm as more and more, new agencies compete for a smaller slice of the market.”

Interactive is the founder of two of Europe’s leading diversity organisations, Women in Games WIGJ and BAME in Games. It is committed to advancing the creative and commercial success of the games industry by placing more talented women and minorities at all levels. It will now strive to work with forward-thinking organisations keen to go the extra mile to recruit a diverse workforce.

David continued, “We know that many games companies want to hire more women but believe that this is extraordinarily difficult. It is not so difficult if the company is committed to diversity and inclusion and prepared to act on the advice of a specialist like Interactive. This is a world first in the games industry. No other agency is offering this service. We look forward to working with both new and existing clients to make this work.”

Games Recruiter honoured with recruitment body's Honorary Fellowship.

Institute of Recruitment Professionals (IRP)

Interactive Selection is pleased to announce that its MD, David Smith, has been awarded Honorary Fellowship of the Institute of Recruitment Professionals (IRP) in the UK. The Institute of Recruitment Professionals (IRP) is the representative body for individuals working within the Staffing and Recruitment Industry. Established in 2009 in its present form, but tracing its history back for over 80 years,the IRP helps its members maintain and develop their careers, providing a clear differentiator for the professional recruiter. All IRP members abide by a Code of Ethics, and commit to upholding best practice.

HonFIRP status is the highest accolade of individual members and is only awarded to those members who have demonstrated an outstanding career and outstanding personal contribution to REC, IRP and the recruitment industry. The Honorary Fellowship is awarded annually at the Recruitment & Employment Confederation’s (REC’s) AGM and David bagged 1 of the 2 on offer. All in all, there are about 100000 working in UK recruitment and we understand that under 20 have been given this honour.

David commented, “I am thrilled with this award. It is another first for the games industry. Recognition by your peers counts for a lot. My work in the recruitment profession, just as in the games industry is ongoing and I look forward to working with the REC and IRP to advance its standing still further.”

Game Careers “Thought Leaders” series introduces Mitu Khandaker, Founder, The Tiniest Shark

Independent game developer and videogames PhD researcher Mitu Khandaker runs her own company, The Tiniest Shark. Recently, she’s been working on her game, Redshirt, a comedy sci-fi social networking simulator. Mitu was named one of Develop magazine’s “30 Under 30” most promising game developers in the U.K. in 2012, and provides freelance journalism for Gamasutra, Continue Magazine and other industry publications. Mitu has been involved in “women in games” initiatives via her web site, “,” and talks at game industry conferences on topics of gender issues in games.

Mitu offers this suggestion to David Smith of Game Careers: “Definitely be vocal about your passion as much as possible. I’ve used social media for years to talk about my views on games. Doing that type of thing is important both in terms of building visibility, and building a sense of community for other people. Talk about your passion in games.” Check out the interview at

Game Careers “Thought Leaders” series introduces Don Daglow, President & Creative Director, Daglow Entertainment

Don Daglow, the president and creative director of Daglow Entertainment, LLC, began his career mainframe computers in 1971 (before Pong), and he has been designing successful online titles since 1987 (before the Internet). His latest enterprise is Daglow Entertainment, an online game development studio founded in 2011. He has worked on every generation of game consoles, from the Intellivision to the PS3/360/Wii. In 2008, his work was selected for an Emmy(R) Award in Technology and Engineering for his creation of Neverwinter Nights, the first graphical MMORPG.

Don’s recommendation for someone coming into the industry, no matter your area of skill or craft, to continue to grow it and keep learning. Don has the perspective of someone who has been in the industry since its earliest days and also recommends developing persistence.  He points out many people in the industry have also had to learn to overcome small delays or setbacks and that it is important to not give up.

Game Careers “Thought Leaders” series introduces Robin Hunicke, Co-Founder, Funomena

Game designer and producer Robin Hunicke, perhaps best known for her role as executive producer on blockbuster PSN game Journey, is the guest interview on this week’s “Thought Leaders,” the new video series from Game Careers, a leading news site powered by Interactive Selection. Her game titles include family-friendly franchises like The Sims2, MySims, whimsical online game Glitch and Steven Spielberg’s Boom Blox for Nintendo Wii. She is currently co-founder of independent game studio, Funomena, building a team to work on experimental gameplay projects and games for social good.

Robin offers this suggestion to David Smith of Game Careers: “My best and most important piece of advice to someone who is seeking work in the games industry is to live a full and genuine life…to follow your heart, to have passions, to be curious, to travel.” Check out the interview at

Game Careers “Thought Leaders” series introduces Noah Falstein, Chief Game Designer at Google

Noah Falstein, recently announced as Chief Game Designer at Google, is the guest interview on this week’s “Thought Leaders,” the new video series from Game Careers, a leading news site powered by Interactive Selection. One of the first employees at Lucasfilm Games (later LucasArts Entertainment), Noah was the first elected chairman of the IGDA, wrote the design column for Game Developer magazine for six years, and has won numerous awards for his designs, including the CGDC Spotlight Award for Indiana Jones and the Fate of Atlantis.

Noah shared this advice for game designers with David Smith of Game Careers: “It is difficult to start as a designer. A lot of people use some other skill. If you can find a company that is willing to let people move around, let you start in some other area where they have a greater need, that is often a good way to get started.” Check out the interview at

Game Careers “Thought Leaders” series introduces Wright Bagwell, Director of Design at Zynga

Wright Bagwell, Director of Design at  Zynga, is the guest interview on this week’s “Thought Leaders,” the new video series from Game Careers, a leading news site powered by Interactive Selection. In addition to his work on Farmville 2 for Zynga, Wright was the creative director for the critically acclaimed Dead Space franchise for EA. 

David Smith of Game Careers spoke with Wright at GDC in San Francisco about how game designers can get ahead of the curve: “It’s actually important to realize it is incredibly difficult to make games. I think it’s a great piece advice for game designers to learn, that when you come in early on, it’s really important to be able to communicate, and be able to work with the group. That’s the most difficult part of game design, having the experience of working with a group to bring something to life.” Check out the interview at

This week’s installment of Game Careers “Thought Leaders” series features Susan Gold, founder of Global Game Jam

Global-Game-Jam-2013Professor Susan Gold from Full Sail University is the guest interview on this week’s “Thought Leaders,” the new video series from Game Careers, a leading news site powered by Interactive Selection. Susan is president of the annual Global Game Jam, which hosted more than 16,000 game developers in nearly 60 countries in early 2013.

David Smith of Game Careers spoke with Susan at GDC in San Francisco about the benefits for game developers collaborating at the Global Games Jam: “Being part of your community is so important. Knowing the people that you want to work with in the future, or just having an opportunity to learn from those people. But more importantly, it’s the relationships you make, the network you create for yourself, as well as the ability to take that game and show other people what you have done.”  Check out the interview at

Latest interview on Game Careers “Thought Leaders” series features Alex Hutchinson from Ubisoft

Assassin's Creed 3Alex Hutchinson from Ubisoft is featured on this week’s “Thought Leaders,” the new video series from Game Careers, a leading news site powered by Interactive Selection. Alex is currently the creative director on Assassin’s Creed III at Ubisoft Montreal. While at GDC, David Smith of Game Careers caught up with Alex to talk about the games industry in Montreal, and what it takes to work at Ubisoft. Alex offers, “If you’re just starting out, I could not overestimate the boon of having an understanding of engineering. If you can code as a designer, this is a huge plus. The more things you can do, the better!”

Check it out online now!


Game Careers launches “Thought Leaders,” a new video series with top game industry pros!

Game Careers




Game Careers, a leading news site powered by Interactive Selection, recently interviewed a group of high-profile game professionals at GDC in San Francisco. Titled “Thought Leaders,” interviews from the new video series are scheduled to air each week from May 1 to July 31, highlighting the career path of a top game pro.

Game Career’s “Thought Leaders” series features interviews with recognizable game talent from around the globe, including Wright Bagwell, director of design for Zynga; Alex Hutchinson, creative director at Ubisoft; Robin Hunicke, founder of Funonema and designer/producer behind award-winning game, “Journey;” Chris Mielke, producer at Epic Games; Steve Meretsky, VP of game design at Playdom; Seth Sivak, CEO at Proletariat; and Kate Edwards, executive director of IGDA, amongst others.

This week’s interview subject is Richard Rouse, senior game designer at Microsoft Game Studios. Rouse was previously narrative director on the Rainbow 6 franchise at Ubisoft Montreal, director of game design at Midway, and studio creative director at Surreal Software. Check it out online now!